It occured to me that as I write and gush about the Hero's Journey plotting system that many of you
may not know it. So here it is in full. The Journey was originally developed by mythologist Joseph Campbell, and later adapted for the novelists and the screen by Christopher Vogler in "The Writer's Journey: Mythic Structure for Storytellers and Screenwriters."
The
Hero’s Journey
1. Heroes
are introduced in the ORDINARY WORLD, where
2. They
receive the CALL TO ADVENTURE.
3. They
are RELUCTANT at first or REFUSE THE CALL, but
4. Are
encouraged by a MENTOR to
5. CROSS
THE FIRST THRESHOLD and enter the Special World, where
6. They
encounter TESTS, ALLIES, AND ENEMIES.
7. They
APPROACH THE INMOST CAVE, crossing a second threshold
8. Where
they endure the ORDEAL
9. They
take possession of their REWARD and
10. Are
pursued ON THE ROAD BACK to the Ordinary World.
11. They
cross the third threshold, experience a RESURRECTION, and are transformed by
the
experience.
12. They
RETURN WITH THE ELIXIR, a boon or treasure to benefit the Ordinary World.
Oz and Oscar Diggs, the eventual wizard, in Oz the Great and Powerful start of in an ordinary world
of black and white. Once the twister lifts them up, up and away to Oz, the scene springs to life in a special world of glorious technicolor.
Both Oscar and Dorothy share a mentor in Glinda, the Good who directs them on a paved path to fight enemies in the form of winged monkeys. Both ordeals are a matter of inner courage, and both rewards are a home.
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